Website powered by

Blue echoes of Honor - ENVIRONMENT - PLINTH

Here's the third post from Blue Echoes of Honor, showing the center of the sanctuary with the main plinth to be rotated by solving the two riddles in order to open the final door and deposit our father's sword.

Here's the research for our degree project at LISAA - L'Institut Supérieur des Arts Appliqués: Blue Echoes Of Honor! I was given the opportunity to work as a concept artist and was able to work on the artistic direction of the project. The project began in October and is currently in production.

In the world of Izora, wars were raging. The 6 kingdoms were killing each other, and the losses were considerable. One day, a great mage appeared and decided to bring peace. To this end, he created a great sanctuary in the middle of the world, where the 6 present kings could meet with the 6 dead kings of the past, in order to dialogue and avoid past mistakes. But unfortunately, Humans were far too greedy, and the personal ambitions of some took over. Tradition was forgotten, and terrible events were to follow. One day, the kingdom of the ram was attacked and its king killed. Deren was the young prince of this kingdom and had to flee to avoid death. Today, his quest is to restore his father's honor. He must cross the sanctuary of legends, where all the ancient kings were buried, in order to reincarnate them in spirit. To do this, he must place his father's broken sword in the sanctuary's final chamber.

the main plinth to be rotated by solving the two riddles in order to open the final door and deposit our father's sword.

the main plinth to be rotated by solving the two riddles in order to open the final door and deposit our father's sword.

Painteover the block out to show the statue

Painteover the block out to show the statue

Quick researches to had mood

Quick researches to had mood

research

research

First researches

First researches

First version with more patterns et curves but at the end we didn't want patterns and curves and tend towards medieval

First version with more patterns et curves but at the end we didn't want patterns and curves and tend towards medieval